
ZIO
'Growing up in what he perceives as a selfish society and witnessing a myriad of injustices occur worldwide, Zio is moved to take action. Reclaiming the rooftops of Reim, he uses its walls as canvases for his message, his art.'
THE PROJECT
The main idea of this personal project is to create a 3D animated short meets music video film about the journey of a young graffiti artist.
Besides achieving both technical and visual quality, the goal of this project is to challenge myself by facing stages that I have never visited before, such as character concept, art direction, look development, and storyboarding.
This breakdown shows some of the technical aspects of the first half of the production, including the character design, the rig systems I built for this particular character, and some renders revealing the look I developed for Zio.
MODELLING
'Growing up in what he perceives as a selfish society and witnessing a myriad of injustices occur worldwide, Zio is moved to take action. Reclaiming the rooftops of Reim, he uses its walls as canvases for his message, his art.'
RIGGING
To get the vast range of body expressions I was looking for Zio, I decided to build a blendshape-based facial rig.
For the limbs, I added custom ribbon systems with wave and volume deformers for extra cartoony exaggeration.
Finally, I created an FK Smart Hand controller and an IK Smart Foot controller to let me reach poses with the minimum amount of controllers. Plus, the IK Fingers System provides an advantageous option for particular animations.








LOOK DEV
This stage was one of the most challenging for me because I had never visited it before in any other project. That’s why I used this opportunity to study color theory and composition and learn software like Substance Painter and Arnold.